Pack Tactics. The Blue Kobold Wyrmzard has advantage on an attack roll against a creature if it has at least one of its allies within 5 ft. of the creature and the ally isn't incapacitated.
Spellcasting. The Blue Kobold Wyrmzard is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Blue Kobold Wyrmzard has the following Wizard spells prepared:
Cantrips (at will): Arcing Strike, Gust, Shocking Grasp
1st level (4 slots): Chromatic Orb, Create or Destroy Water, Magic Missile, Witch Bolt
2nd level (2 slots): Invisibilty, Shatter
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
These unusual lizard-like humanoids have evolved from kobolds who worshipped blue dragons. Unlike their intellectually stunted counterparts the Blue Kobold Wyrm-Wizards, commonly called 'Blue Wyrmzards', developed a heightened intelligence and the ability to cast a limited number of arcane spells.
These 'Blue Wyrmzards' have a broad lower jaw, stunted horns, and glowing yellow eyes.
- Credit to Winghorn Press for the original idea of a kobold caster
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