Brave. Baron Bluehall has advantage on all saving throws against being frightened.
Legendary Resistance (3/day). If Baron Bluehall fails a saving throw, it can choose to succeed instead.
Instill Bravery. The Baron of Bluehall imbues his allies with the Brave trait, and his allies have advantage on all attack rolls and saving throws for the next minute.
Multi - attack. The Baron of Bluehall makes 3 rapier attacks or makes 3 shortbow attacks.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (2d8 + 3) [piercing] damage.
Shortbow. RangedWeapon Attack: +5 to hit, range 60/320 ft., 1 target. Hit: 8 (2d6 + 2) [piercing] damage.
Can use only 4 legendary actions each combat.
Rapier Attack (Costs 1 Action). Baron Bluehall interrupts the current turn and makes a rapier attack.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A tall, muscular man in his twenties. He dresses in a breastplate, a bright blue cape, leather boots, blue pants, and blue undershirt. He has a beautiful handlebar mustache, and short, side swept hair.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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