Armor Class
16
plate
Hit Points
22
(4d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
15
(+2)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
WIS +5
Skills
Arcana +4, Investigation +4, Religion +4
Senses
Passive Perception 13
Languages
Common, plus one of your choice
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Spellcasting (Healer). The spellcaster’s spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame
1st level (3 slots): bless, cure wounds, guiding bolt
Hand of god. All healing done by the cleric does one extra die worth of healing
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.
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