Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
20 (+5)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Colossus's weapon attacks are magical.

Spellcasting. The Colossus is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, shield

2nd level (3 slots): blur, detect thoughts, misty step, shatter

3rd level (3 slots): counterspell, dispel magic, fireball, haste

4th level (3 slots): blight, greater invisibility

5th level (3 slots): animate objects, Bigby’s hand, scrying

6th level (1 slot): chain lightning, globe of invulnerability

7th level (1 slot): finger of death, forcecage

8th level (1 slot): incendiary cloud, power word stun

9th level (1 slot): power word kill

Actions

Multiattack. The Colossus makes two melee attacks. Or One melee attack and a spellcast

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage

Lightning discharge (Recharge 3). The Collusus discharges arcane energy, shooting a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Manoa90

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