Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Colossus's weapon attacks are magical.
Spellcasting. The Colossus is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3 slots): blur, detect thoughts, misty step, shatter
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): blight, greater invisibility
5th level (3 slots): animate objects, Bigby’s hand, scrying
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): finger of death, forcecage
8th level (1 slot): incendiary cloud, power word stun
9th level (1 slot): power word kill
Multiattack. The Colossus makes two melee attacks. Or One melee attack and a spellcast
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage
Lightning discharge (Recharge 3). The Collusus discharges arcane energy, shooting a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
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