Medium Humanoid (Tiefling), Chaotic Evil
Armor Class 13 (16 with mage armor)
Hit Points 105 (15d8 + 30)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +5, CHA +8
Skills Deception +8, Perception +4
Damage Resistances Fire
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sutherin's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.

Innate Spellcasting. The warlocks innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: mage armor, mage handminor illusion

1/day each: plane shift, banishment, suggestion

Actions

Multiattack. The warlock makes two scimitar attacks and uses its Hellfire ball once.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.

Hellfireball. Hellfire explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 16 Dexterity saving throw, taking 16 (3d10) fire damage and 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 16 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

SouthernKid

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