Fear Aura: The very sight of this creature makes your blood churn with fear, any creature that can see the vulture must make a DC 14 wisdom saving throw or be frightened of the vulture. on a success the target is immune to its aura for 24 hours. On a fail the affected creature can repeat the saving throw at the end of its turns.
Blood Curse: Once per day when the vulture is hit with an attack, it can use its blood curse to give half the damage that it took back to the creature that hit the vulture as poison damage plus 10(2d10) cold damage as you feel your blood drain from your veins.
Multi-attack: The vulture makes one beak attack and one claw attack or two claw attacks.
Beak: Melee weapon attack +7 to hit, deals 12(2d8+4) Piercing damage and must make a DC 13 constitution saving throw, on a fail the target feels their whole body tense as their blood boils, taking 6(2d6) poison damage and are stunned until the end of the targets next turn. On a success the target takes half damage and is not poisoned.
Claw: Melee weapon attack +7 to hit, deals 13(3d6+4) slashing damage.
Crimson Gaze: The vulture chooses one creature it can see, the target must make a DC 15 wisdom saving throw, on a fail the target is charmed by the vulture and can repeat the saving throw at the end of its next turns. On a success the target is immune to this effect for 24 hours.
Description
Born from the blood of their victims, these dangerous beasts lurk the skies and roam the mountains patiently waiting for an unsuspecting victim to stray too far from the road and meet their gruesome demise.
Previous Versions
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5/5/2019 1:21:17 PM
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276
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4
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Coming Soon
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