Dredge of the Sea. When the Cavos hit points are reduced to 0 the chain connected to the leg of the Cavos will drag it back into the Ocean, moving 30 feet every turn. any limbs or equipment separated from the corpse will also be dragged into the sea by new chains originating from the same place as the main chain.
Revenant Chains. Creatures in a 5 ft. radius of a Cavos when its hit points are reduced to 0 must make a Dex saving throw, DC 14, on fail the creature is chained and takes 2d4 necrotic damage, creatures that are chained have 0 movement speed (0 fly and swim speed) and at the end of that creatures turn it is dragged 30 feet towards the nearest body of water connecting to the ocean. The chained creature may make a strength check, DC 12, on success the creature breaks out of the chain with the chain returning to the water. Other creatures can take an action to try and break the chain with a strength check, DC 10, on success the creature is free from the chain which will return to the water.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., # target. Hit: 6 (1d6 + 3) piercing damage.
Cursed net. RangedWeapon Attack: +4 to hit, range 15/40 ft., one target. Hit: 4 (1d4 + 2) necrotic damage. Creature becomes chained (0 movement speed) and makes a constitution saving throw at the start of each of its turns, DC 9, on success creature is no longer chained, on failure the creature takes 1d4 necrotic damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The cavos is a corpse sewed together with nets, ropes, and chains all infused with dark magic. Every night the corpse of sailors and pirates emerge from the black sea moving inland to escape their watery tomb and every night the chains lock up, dragging the corpses back into their dark prison deep under the water were they lay until commanded otherwise.
The Cavos looks like any other corpse at sea, drowned in nets and chains, the main similarities between the corpses is the thick chain connected to their leg, a reminder of their prisons and unnatural undeath.
The only way to truly kill a Cavos is by killing the one who bond the corpse to the chains, without the death of the one who bond the Cavos, the corpses will only be "dead" for a day.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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