Tiny Construct, Neutral
Armor Class 13 (natural armor)
Hit Points 10 (5d4 + 9)
Speed 20 ft., fly 30 ft., climb 20 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +16, Stealth +15
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common, Gnomish, Goblin Understands the languages of its creator and can write but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Actions

Force Strike. Ranged Weapon Attack: your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + PB force damage

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Injection: When in “away” form and on a successful hit when thrown as a weapon, the force of the impact can inject one dose of whatever liquid with which he was equipped.

Returning: Having been coated with a Returning Weapon distillate, Zzypt returns to Whistlebitt’s hand immediately after he is used to make a ranged attack, but cannot do so again until recoated.

Description

(Zzypt was created specifically for the Spacey Pirates campaign…)

Zzypt takes 2 different forms depending on whether Whistlebitt is “home” or “away.”  The “home” form is such that Zzypt can primarily assist with crafting procedures via the Help action. 

Zzypt’s “away” form appears to be that of a 3” metallic sphere that uncurls itself when thrown as a weapon, resembling some form of mechanical creature (most often a spiked hedgehog, fanged spider, large wasp, winged scorpion, etc.) or sometimes the spiked head of a morningstar with eyes.

Monster Tags: construct

Whistlebitt

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