Large Construct, Any Alignment
Armor Class 16
Hit Points 315 (30d10 + 150)
Speed
STR
1 (-5)
DEX
20 (+5)
CON
20 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +9, WIS +3
Damage Resistances Damage from Spells
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense 60 ft, Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Construct. the core doesn't require food, water or sleep.

 

Actions

Ancient Summoner. The core summons it's defenders at the start of combat. These defenders will fall to the ground when the core is destroyed, but they will be added to the next core that is attacked within the Ancient Destroyer. There are three groups of defenders: arm core defenders, leg core defenders and heart core defenders. 
The arm core defenders consist of 2 times a Clay Golem, 3 times a Clockwork Stone Defender and 4 times a Autognome.

The leg core defenders consist of 2 times a Headless Iron Golem, 2 times a Shield Guardian and 2 times a Ruin Grinder.

The heart core defenders consist of 3 times a Fire Elemental Myrmidon and 4 times a Earth Elemental Myrmidon.

 

Solarblad3

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