Huge Undead, Neutral Evil
Armor Class 15 (plate)
Hit Points 150 (12d12 + 78)
Speed 30 ft.
STR
25 (+7)
DEX
6 (-2)
CON
22 (+6)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 16
Languages Giant The giant can understand this language but cannot speak it.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces this giant to 0 hit points, it makes a Constitution saving throw with a DC of 8+ the damage taken, unless the damage is radiant or from a critical hit. On a success the giant rises at the beginning of its next turn with 1 hit point.

Actions

Multiattack. The giant makes two greatsword attacks. Or one attack with the greatsword and one bite attack.

Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 22 (2d12 +7) piercing damage. Target must succeed a DC 12 Constitution saving throw or take 4d6 necrotic damage and become poisoned for 2 rounds. Half damage and not poisoned on a success.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Description

While living a fire giant is a force of great destruction. When risen form the dead this undead giant is even more fearsome.

Monster Tags: undead

Habitat: MountainUnderdark

Jambj5

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