Ice Walk. The dracolich can move across and climb icy surfaces without needing to make an ability check.
Magic Resistance. The dracolich has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the dracolich fails a saving throw, it can choose to succeed instead.
Spell Casting. The dracolich can cast each of the following spells once per day. Animate Dead (3rd level), Create Undead (5th level), and Finger of Death (7th level). Using a DC of 22.
Dracolich Phylactery. If the dracolich drops to 0 hit points it's soul is immediately returned to it's phylactery. The dracolich needs to rest for 1d4 hours while recovering in this form. After that time period once the dracolich is within 20ft of its vessel it is reanimated at full hit point value. Once the phylactery is destroyed the dracolich can not return to it. If the phylactery is destroyed while the soul is inside the soul is immediately destroyed as well.
Multiattack. The dracolich makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage and 9(2d8) necrotic damage.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Cold Breath (Recharge 5–6). The dracolich exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Gaze (Recharge 5-6). The gaze of a dracolich's glowing eyes can paralyze victims within 40 feet who fail a DC 22 Consititution saving throw. If the saving throw is successful, the character is forever immune to the gaze of that particular dracolich. If it fails, the victim is paralyzed for 2d4 rounds.
The dracolich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dracolich regains spent legendary actions at the start of its turn.
Detect. The dracolich makes a Perception check.
Tail Attack. The dracolich makes a tail attack.
Wing Attack (Costs 2 Actions). The dracolich beats its wings. Each creature within 15 feet of the dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.
Cast Spell (Costs 3 Actions). The dracolich can cast one of the spells available to it.
Description
A being of ultimate evil and destruction. Long ago this white dragon decide to shake it's mortal coil and release itself into ultimate power.
Lair and Lair Actions
A White Dracolich’s Lair
White dracolich lair in icy caves and deep subterranean chambers far from the sun. They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. White dracolich love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses.
Lair Actions
On initiative count 20 (losing initiative ties), the dracolich takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Freezing fog fills a 20-foot-radius sphere centered on a point the dracolich can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies.
- Jagged ice shards fall from the ceiling, striking up to three creatures underneath that the dracolich can see within 120 feet of it. The dracolich makes one ranged attack roll (+7 to hit) against each target. On a hit, the target takes 10 (3d6) piercing damage.
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