Selective Keen Hearing and Smell. The Bull Terrier has advantage on Wisdom (Perception) checks that rely on hearing wraps or smelling food.
Pack Tactics. The Bull Terrier has advantage on an attack roll against a creature if at least one of the Bull Terrier's allies is within 5 feet of the creature and the ally isn't incapacitated.
Body Slam. If the Bull Terrier moves at least 10 feet straight towards a target and then hits with a Slam Attack on the same turn, the target takes an extra 4(1d8) bludgeoning damage. If the target is a creature and lost it's Slam saving throw, the target is also pushed 5ft away.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one or two adjasent targets. Hit: 12 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Bully Spin: Melee Weapon Attack: +5 to hit, reach 5 ft., all adjasent creatures. Hit: 4 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Adorabull: Charm Effect: All creatures within 60ft of the Bull Terrier that can see the Bull Terrier must succeed on a DC 13 Wisdom saving throw or be stunned exclaiming AWWW!!! while the Bull Terrier rolls, begs for food or otherwise charms everyone around.
Description
The Bull Terrier was originally developed as a fighting dog. Occationaly Bull Terriers have been put to fight Bulls and other beasts.
Bull Terriers are a very smart dog breed, however their competitive and toddler like behavior makes them extremely hard to train giving them the nickname "kids in dog costume".
Comments