Huge Construct, Neutral Evil
Armor Class 19 natural
Hit Points 163 (15d10 + 13)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR +8, CON +7
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 30ft, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Total Cover: As an action, the clockwork snake can transform its body to create a large shield of stones in front of it, granting it full cover from frontal attacks gaining +5 to her AC as well as fire resistance. The shield is 15ft wide and has the stats of a stone door. While covered, the snake has the condition similar to the slow spell.

Multiattack. The clockwork snake makes two attacks. One with it's bite and one ith it's tail.

Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 5) piercing damage. A creature that is grappled by the snake, suffers an additional 4 (2d8) poison damage. 

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 13 (2d8 + 5) bludgeoning damage. A creature hit by this attack must succeed on a DC15 dexterity saving throw, or be grappled by the snake. The clockwork snake can only grapple one person at a time. The grappled creature can repeat the saving throw at the end of it's turns to end it.

Poison capsule (Recharge 4-6). RangedWeapon Attack: The clockwork snake sprays poison gas in a 30ft cone. Every creature in the target area must succeed on a DC15 constitution saving throw, or suffer 14 (3d6 + 5) poison damage and be poisoned for 1 hour.. A creature succeeding on the save takes half damage and isn't poisoned. 

Bonus Actions

Squeeze Tighter. If the clockwork snake got a creature grappled, it can spend a bonus action to squeeze the grapple with it's tail tighter, dealing 4 (1d8) bludgeoning damage.

Reactions

Defence Command: Once per turn on its reaction the clockwork snake can reform a part of its body to shield the gears inside. The clockwork snake gets +2 on her AC.

Description

This snake is a constructed protecting system of ancient times, where dragons and sphinx spoiled mankind with magic, knowledge and the ability to invent. Fastly some artificers constructed different creatures that serve a purpose programmed by them. The clockwork snake being one of them is often found in ancient temples or pyramids, protecting the treasures and activated by specific conditions. The snake only knows the inscripted commands and serves as a tool or marionette in order to achieve the commands. It will carry out the command until it's incapacitated or destroyed. 

Habitat: CoastalDesertMountain

Miksch