Huge Fiend (Demon), Chaotic Evil
Armor Class 17 natural armor
Hit Points 161 (14d12 + 70)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +10, CON +9, CHA +2
Skills Athletics +10
Damage Resistances Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Poisoned, Prone
Senses Darkvision 120 ft. (can see through magical darkness), Passive Perception 11
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ghastly Screams. The screams of the tormented follow this demon from the Abyss. Creatures that start their turn within 30 feet of the Bone Lord must succeed on a Wisdom saving throw or be frightened of the Bone Lord for 1 minute. A creature can repeat its saving throw at the end of each of its turns. If a creature succeeds on its saving throw, it is immune to this effect for 24 hours. 

Collector. The bones of the dead near this creature are drawn closer, adding to the pile. Whenever a creature dies within 30 feet of the Bone Lord, it regains 20 missing hit points. 

Actions

Multiattack. The Bone Lord makes 2 attacks using its Crushing Swing or its Shard Shot, then uses Consume. 

Crushing Swing. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 6) bludgeoning damage. 

Shard Shot. RangedWeapon Attack: +10 to hit, range 30/120 ft., 1 target. Hit: 16 (3d6 + 6) piercing damage.

Consume. The Bone Lord attempts to grapple a creature it can see within 10 feet of it. It makes a contested Strength (Athletics) check with the target creature. If the Bone Lord already has a creature grappled, it can use this action to put the grappled creature in it's mouth and chew. The creature takes 22 (3d10 + 6) piercing damage and is restrained and blinded. 

Monster Tags: Demonundead

SolidStardustt

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