multi attack. the webbed nightmare can make 1 bite attack, l web attack and 8 slam attacks.
slam. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 46 (8d8 + 10) [bludgeoning] damage. if you don't successfully do a DC16 constitution saving throw you will deal 39 (6d12) force damage and be knocked prone and nothing on a successful save.
bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 24 (3d12 + 5) [bludgeoning] damage. if you don't do a DC16 dexterity saving throw or be poisoned and deal 11 (2d10) poison damage and 3 (1d6) poison damage on a successful save.
web attack. Ranged Weapon Attack: +8 to hit, range 5/50 ft., any creatures within 10ft of the Centre target. Hit: 21 (2d20) [force] damage. and must do a DC20 strength saving throw or be grappled and are knocked prone.
web defense. the Webbed nightmare can make a web that defends itself making the damage dealt half as much. This can only be used if the webbed nightmare is quarter health or less.
Legendary Action Name (3/day). the Webbed nightmare can make a failed saving throw a successful one.
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