Armor Class
15
Hit Points
2
(1d4)
Speed
5 ft., Fly 30 ft.
STR
2
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Saving Throws
DEX +5
Damage Vulnerabilities
Bludgeoning, Piercing, Slashing
Damage Immunities
Acid
Condition Immunities
Prone
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Avoidance. If the raikei is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Swarm Tactics. The raikei has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bolt. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one creature. Hit: 2 acid damage.
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