Huge Giant, Neutral Evil
Armor Class 13
Hit Points 172 (15d12 + 75)
Speed 30 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +8, WIS +3, CHA +4
Skills Athletics +9, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 13
Languages Giant
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Achronic. The giant is immune to the slow spell and effects from his own black holes.

Gravitational Leap. If the giant moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone and take an additional 19 (3d12) force damage.

Orbit Pull. At the start of each of its turns, the giant can choose one creature within 60 feet. The target succeed a DC 17 Strength saving throw or be pulled within 5 feet of the giant.

Actions
Multiattack. The giant makes two slam attacks.

Create Black Hole (Recharge 5-6). The giant chooses a point within 120 feet. A 15-foot radius miniature black hole originates from the chosen point, remaining there for 1 minute. Whenever a creature first enters the area or starts its turn inside it, it must make a DC 17 Wisdom saving throw against its magic. On a failed save, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last until the creature leaves the area.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage.
Reactions

Reactions

Bend Space & Time. As a reaction to being hit with an attack, the giant bends space and time, teleporting to any point he can see within 60 feet and causing the attack to miss.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

momomushroom

Comments

Posts Quoted:
Reply
Clear All Quotes