Medium Construct, Unaligned
Armor Class 16 Natural armor, shield
Hit Points 68 (8d10 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws CON +5
Skills Athletics +5
Damage Resistances Piercing, Slashing
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision, Passive Perception 10
Languages Common but cannot speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Clockwork Soldier is immune to any spell or effect that would alter its form.

 

Actions

Multiattack. The Clockwork Soldier makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Clockwork soldiers are robots made by artificers, and other such technologically inclined individuals. As the technology hasn't advanced far enough for the soldiers to have dexterous hands, they often have their weapons as apart of themselves, and cannot be removed. They are often used as bodyguards by the wealthy and as soldiers for kings. The clockwork soldier uses a wind up key located on its back to power itself; it cannot be unwound.

Constructed Nature. A clockwork soldier doesn't require air, food, drink, or sleep.

Power Down. To run a clockwork soldier requires its key to be wound, at which it will run for one day before powering down, unable to do anything else. It cannot turn its own key nor another's key.

Monster Tags: construct

Habitat: Urban

Lightninjohn

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