Keen Hearing and Smell. The Chungus has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Multiattack. The Chungus makes two fist attacks.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hop. As a bonus action, Chungus can perform a hop allowing it additional movement of 30 Ft. any time during its turn. The leap must recharge before using again. (Roll D6 on a 5 or 6, Hop is recharged) If a character or creature is in the space that a Hop lands, that character/creature must make a successful Dexterity check (DC 10) or take 1D4 Damage.
Description
A Chungus is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, Chungus roam across the remote wilderness or are usually the creations of wizards or sorcerers with strange senses of humor. Since they are for the most part a created beast, they are mostly found as a single beast. If ever two are created together or a male and female find each other in the wild, they will breed at an incredibly fast rate. Therefore it is quite possible to find a colony of the beasts. If this should happen, it might be best to find a dragon who might help with the extermination of said colony. Dragons do favor the flavor of the Chungus as well as the portion of meat one provides. Chungus speak in their own language and Goblin, and a few learn to speak Common as well.
The creatures now known as the Chungus did not begin as the nightmarish things they are now. At first they were but a prank war between wizards. The basic rule was that you began with a simple rabbit and then combined it with other species to create your new and improved Chungus. After the new creation had matured, it would be placed within the tower of a rival wizard. Good nature fun soon turned into a form of genetic warfare as the creations became more and more dangerous. Eventually the Chungus strain was mixed with monstrous creatures that would be a terror in their natural state let alone being added to the Chungus. Many a wizard has met their untimely end when they discovered a newly evolved Chungus in their pantry.
Lair and Lair Actions
Chungus dwell in burrows. These will appear as large dug out caves in the sides of dirt mounds. Tufts of fur and bone are littered all around the entrance.
Previous Versions
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