Sentinel Feat: when a bodyguard hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. In addition creatures provoke opportunity attacks from the bodyguard even if they take the Disengage action before leaving it's reach.
Multiattack. The bodyguard makes two attacks with it's spear.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Intercept: When a creature within 5 feet of the bodyguard makes an attack against a target other than the bodyguard (and that target doesn't have the Sentinel feat), the bodyguard can use it's reaction to make a melee weapon attack against the attacking creature.
Protection: When a creature the bodyguard can see attacks a target other than the bodyguard that is within 5 feet of the bodyguard, the bodyguard can use their reaction to impose disadvantage on the attack roll. The bodyguard must be wielding a shield.
Description
Bodyguards are specialist guards in that have learned and have mastered techniques to take advantage of every drop in any enemy's guard. They are devoted to keeping their employer safe. Often they are found in groups of 1 to 4, with normal guards as backup, following around wealthy merchants or nobles.
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