Large Undead, Chaotic Evil
Armor Class 11 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws WIS +3
Skills Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie bear to 0 hit points, it must make a constitution saving throw with a DC of +5 to the damage taken, unless the damage is radiant or from a critical hit. On  a success the zombie bear drops to 1 hit point instead.

 

Actions

Multiattack. The Zombie Bear makes two attacks, one with it's claws and one with it's bite.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2)  slashing damage. Plus 8 (1d12 + 1) necrotic damage.

 Bite. Melee Weapon Attack: +#4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 8) Piercing  damage. Plus 7 (1d8 + 2) necrotic damage.

VenomTongue

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