Armor Class
11
Natural Armor
Hit Points
22
(3d8 + 9)
Speed
40 ft., Climb 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
WIS +3
Skills
Perception +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie bear to 0 hit points, it must make a constitution saving throw with a DC of +5 to the damage taken, unless the damage is radiant or from a critical hit. On a success the zombie bear drops to 1 hit point instead.
Actions
Multiattack. The Zombie Bear makes two attacks, one with it's claws and one with it's bite.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. Plus 8 (1d12 + 1) necrotic damage.
Bite. Melee Weapon Attack: +#4 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 8) Piercing damage. Plus 7 (1d8 + 2) necrotic damage.
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