Spellcasting. The mage is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, Mold Earth
1st level (4 slots): Fog Cloud, Absorb Elements, magic missile, shield
2nd level (3 slots): misty step, Maximilian’s earthen grasp
3rd level (3 slots): counterspell, fireball, Erupting Earth
4th level (3 slots): greater invisibility, Phantasmal Killer, Fabricate
5th level (2 slots): Wall of Stone
6th level (1 slot): Move Earth
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Revolver. Ranged Weapon Attack: +5 to hit. (2d8 + 2) Piercing Damage. Reload 6 / Misfire 2
Comments