Medium Humanoid (Human), Any Alignment
Armor Class 16
Hit Points 68 (11d8 + 14)
Speed 35 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, INT +8, WIS +4
Skills Arcana +6, History +6
Condition Immunities Blinded, Charmed
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, Mold Earth

1st level (4 slots): Fog Cloud, Absorb Elements, magic missile, shield

2nd level (3 slots): misty step, Maximilian’s earthen grasp

3rd level (3 slots): counterspell, fireball, Erupting Earth

4th level (3 slots): greater invisibility, Phantasmal Killer, Fabricate

5th level (2 slots): Wall of Stone

6th level (1 slot): Move Earth

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Revolver. Ranged Weapon Attack: +5 to hit. (2d8 + 2) Piercing Damage. Reload 6 / Misfire 2

 

 

Habitat: Urban

NickTheDM1

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