Void Sythe: +12 hit, 2d12+24 slashing, 2d8 force
Grasp of the void: Target must make a DC 22 DEX or STR save or be pulled forward and drained of up to 4 spell slots of any level or a 9th level and take 5d12 force damage. On a success the target is instead knocked prone and pulled 5ft forward.
Void suspension: 20ft radius, Targets must make a CON save DC 19 on failure targets are suspened 5ft in the air for 1d4 rounds (roll for each target)
Void Restoration: for each spell level drained regain hit points based on spell level
- 1st: 1d4 hp for each spell slot
- 2nd: 1d6 hp for each spell slot
- 3rd - 4th: 1d8 hp for each spell slot
- 5th - 6th: 1d10 hp for each spell slot
- 7th - 8th: 1d12 hp for each spell slot
- 9th: 60 hp
Void Absorption: When targeted by a spell Creature of the Void can reduce spell level by 5 levels if spell is reduced below allowed casting it is countered as if counter spell were used.
USE IF FIGHTING 4 OR MORE
2 Legendary Actions
1 Legendary Action Each
- Void Suspension: [single target] same as regular Void Suspension
- 2 Void Sythe Attacks: [can have multiple targets]
2 Legendary Action
- Void Consumption: 10ft range, target takes 2d12 force damage and Creature of the Void restores 2d12+damage delt
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