Armor Class 23 Natural
Hit Points 210 (20d20)
Speed 50 ft., Climb 30 ft.
STR
23 (+6)
DEX
22 (+6)
CON
26 (+8)
INT
16 (+3)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws STR +10, DEX +10, CON +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified
Senses Blindsight, Darkvision, Passive Perception 17
Languages Unknown
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Void Sythe: +12 hit, 2d12+24 slashing, 2d8 force

Grasp of the void: Target must make a DC 22 DEX or STR save or be pulled forward and drained of up to 4 spell slots of any level or a 9th level and take 5d12 force damage. On a success the target is instead knocked prone and pulled 5ft forward.

Void suspension: 20ft radius, Targets must make a CON save DC 19 on failure targets are suspened 5ft in the air for 1d4 rounds (roll for each target)

Bonus Actions

Void Restoration: for each spell level drained regain hit points based on spell level

  • 1st: 1d4 hp for each spell slot
  • 2nd: 1d6 hp for each spell slot
  • 3rd - 4th: 1d8 hp for each spell slot
  • 5th - 6th: 1d10 hp for each spell slot
  • 7th - 8th: 1d12 hp for each spell slot
  • 9th: 60 hp
Reactions

Void Absorption: When targeted by a spell Creature of the Void can reduce spell level by 5 levels if spell is reduced below allowed casting it is countered as if counter spell were used.

Legendary Actions

USE IF FIGHTING 4 OR MORE

2 Legendary Actions

1 Legendary Action Each

  • Void Suspension: [single target] same as regular Void Suspension
  • 2 Void Sythe Attacks: [can have multiple targets]

2 Legendary Action

  • Void Consumption: 10ft range, target takes 2d12 force damage and Creature of the Void restores 2d12+damage delt
RAZR400

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