Armor Class
12
Hit Points
1
(1d4 - 1)
Speed
50 ft., Walk 10 ft.
STR
2
(-4)
DEX
14
(+2)
CON
8
(-1)
INT
3
(-4)
WIS
14
(+2)
CHA
7
(-2)
Saving Throws
DEX +4
Skills
Perception +4
Senses
Darkvision 30 ft., Passive Perception 14
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Mimicry: The clockwork crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Familiar: In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind random clockwork components irrelevant to its design.
Description
A magically-imbued construct body inhabited by a fey spirit, this tiny clockwork corvid behaves as any other familiar.
Comments