Sharp and Dull. The Axe Head can choose for it to change from sharp and dull, sharp gives it a +5 to damage but, dull does -1 damage and +3 Ac.
Terror. If the target fails a DC 16 Wisdom they are frightened for 1 min.
Head Axe. Melee Weapon Attack: +8 to hit, reach 10 ft., #. Hit: 64 (9d8 + 4) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Feb 19, 2023Sorry for the bad monster this is my first one. I am going to try to do better😄