Insane Resilience. Buppido has advantage on saving throws against poison, spells, and illusions, as well as to immunity to being charmed, frightened or paralyzed.
Sneak Attack. Once per turn, Buppido can deal an extra 2d6 damage to one creature you hit with an Attack if you have advantage on the attack roll. The attack must use a finesse or a Ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Sunlight Sensitivity. While in sunlight, Buppido has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Legendary Resistance (3/day). Three times per day, Buppido can choose to succeed any saving throw that he failed.
Multiattack: Buppido makes three attacks. Two with the Blade of Death, and a Bone Spear attack.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, Buppido magically increases in size, along with anything he is wearing or carrying. While enlarged, Buppido is Large, doubles his damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage.
Blade of Death. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (1d8 + 8) slashing damage, or 19 [rollable](2d8 + 8); slashing damage while enlarged.
On hit, the creature takes an additional 13 (2d6) Necrotic damage.
Bone Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10ft. or range 30/120 ft., one target. Hit: 11 (1d6 + 8) piercing damage, or 15 (2d6 + 8) piercing damage while enlarged.
Mass Inflict Wounds (Recharge 5-6): Buppido raises his Blade of Death aloft and manifests the carnage of pure Murderous intent in a radius of 15ft around him. All creatures inside this radius must make a DC15 Constitution save. On a success, they take half of 8d6 Necrotic damage, or full damage on a failure.
Summon Skeletal Minions (Recharge 5-6): Buppido screams a primal command at the corpses of his victims, and their skeletal remains arise to help him fulfill his wishes. 1d6 Skeletons plus 2 Minotaur Skeletons appear to do his bidding.
Cunning Action: As a bonus action Buppido can dash, disengage, and take the hide action.
Uncanny Dodge: As a reaction, Buppido can halve any incoming damage.
Evasion: As a reaction, Buppido can take 0 damage from any spell or effect that would ordinarily cause half damage.
Buppido can take 3 legendary actions per round.
Blade of Death (1 Action)
Bone Spear (1 Action)
Feral Rush (2 Actions)- Buppido charges a character in a wild frenzy. They make a contested Strength check with Buppido at disadvantage, on a failure they're proned and take 2d6 bludgeoning damage. On a successful save they take no damage and are not proned.
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