Medium Plant, Lawful Evil
Armor Class 13 Natural armor
Hit Points 28 (4d6 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Damage Immunities Acid, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Blindsight 60ft, Passive Perception 13
Languages Common, Druidic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blight liege. all Plant monsters with blight in thier name gain (1D6) temp hp at the end of each of thier turns if they end it within 30ft of the Blight queen

Spellcasting. The Blight queen is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The [Blight queen] has following Druid spells prepared:

Cantrips (at will): Shillelagh, Poison spray 

1st level (4 slots): Entangle, Ice knife, Fog cloud, Absorb Elements 

2nd level (2 slots): barkskin, Spike Growth, Earth Bind

 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  (1D6) bludgeoning damage. 

Quarterstaff (Shillelagh). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  (1D8+3) bludgeoning damage. 

Description

a female humonoid figure made of a mass of twigs and vines with a dress of leafs and a wooden crown

Lair and Lair Actions

a wooden tower madde from a corrupted tree in the middle of a grove 

Lair Actions

On initiative count 20 (losing initiative ties), the Blight queen takes a lair action to cause one of the following effects; the Blight queen can’t use the same effect two rounds in a row:

  • all non-plant creatures within 30ft of the Blight queen must make a DC 12 STR save or become grappled as vines explode from the ground and try to grab them, grappled creatures can use thier action to try a DC 12 STR save to try and break free.
  • the Blight queen must make a DC 18 Wisdom check regaining 5 hitpoints if they succeed.

Regional Effects

The region containing a legendary Blight queen’s lair is overgrown with sickly plants and trees, which creates one or more of the following effects:

  • the crops that grow in this region become corrupted and lose half its yield.
  • all plant creatures other than the Blight queen can telepathically communicate with the Blight queen.

If the Blight queen dies, these effects fade over the course of 1D6 days.

Monster Tags: plant

Habitat: Forest

madman_656

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