Medium Construct, Unaligned
Armor Class 24 (+1 plate, towershield)
Hit Points 187 (26d8 + 70)
Speed 30 ft.
STR
21 (+5)
DEX
14 (+2)
CON
21 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws STR +10, CON +10
Skills Athletics +10, Intimidation +6
Damage Resistances Bludgeoning, Necrotic, Piercing, Slashing
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60 ft., Passive Perception 13
Languages Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Brute. Melee weapon attacks from the bastion deal an additional three damage dice of each of itsdice types (added to damage in weapon damage).

Shelter. Allied creatures to the bastion that are within 5 feet of it gain a +5 bonus to their AC. This only happens if the bastion is neither prone nor incapacitated.

Shield Charge. If the bastion moves 10 or more feet toward a creature and hits it with a flail attack, the target takes an additional 18 (4d8) bludgeoning damage and must make a DC 18 Strength saving throw or be knocked prone.

Actions

Multiattack. The bastion makes two flail attacks and one unarmed strike.

Flail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d4 + 10) bludgeoning damage.

Reactions

Block. The bastion can add +5 to its AC against an attack that would hit. In order to do so, the bastion must be able to see the attacker and be wielding a shield.

PikachuWarrior12

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