Brute. Melee weapon attacks from the bastion deal an additional three damage dice of each of itsdice types (added to damage in weapon damage).
Shelter. Allied creatures to the bastion that are within 5 feet of it gain a +5 bonus to their AC. This only happens if the bastion is neither prone nor incapacitated.
Shield Charge. If the bastion moves 10 or more feet toward a creature and hits it with a flail attack, the target takes an additional 18 (4d8) bludgeoning damage and must make a DC 18 Strength saving throw or be knocked prone.
Multiattack. The bastion makes two flail attacks and one unarmed strike.
Flail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d4 + 10) bludgeoning damage.
Block. The bastion can add +5 to its AC against an attack that would hit. In order to do so, the bastion must be able to see the attacker and be wielding a shield.
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