Medium Monstrosity, Chaotic Evil
Armor Class 13 natural armor
Hit Points 142 (10d8 + 20)
Speed 40 ft.
STR
24 (+7)
DEX
12 (+1)
CON
14 (+2)
INT
17 (+3)
WIS
18 (+4)
CHA
11 (+0)
Skills Stealth +5, Survival +7
Damage Resistances Cold
Senses Darkvision 60ft, Passive Perception 14
Languages Abyssal, Common, Telepathy 60ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cloak of snow. When the area is snowy and a player is 25ft away from the wendigo the wendigo is unseeable magically and is considered invisible to them.

Aura of fear. A player within 30ft of the wendigo must make a dc 17 wisdom save or be frightened at the end of there turn they may retry the save. On a success they are immune to this effect by this wendigo for the next 24 hours.

Actions

Multiattack. The wendigo makes two attacks: one with its claws  and one with its cannibal's  bite 

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 7) [1/2 slashing  1/2 cold] damage. 

Cannibal's bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 23 (4d8 + 7) [necrotic] damage. always hits if the target is charmed by the wendigo. 

Inflame the hungry soul (recharges on a 5/6). 1 target the wendigo can see within 50ft must make a dc 17 wisdom save or take 3d8 + 4 psychic damage and is charmed for 1 minute and at the end of there turn they can remake the save at the end of there turn, on a success the damage is halved and are not charmed.  

Reactions

Cold persistence. The wendigo can roll 1d10 and take that off the damage total dealt to them if the damage is over 15.

Description

When a sorcerer turns to one of these there magic is turned spiritual and into power of the soul abit slimmer than most wendigo but are smarter. 

Habitat: Arctic

drdeatheer

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