Cloak of snow. When the area is snowy and a player is 25ft away from the wendigo the wendigo is unseeable magically and is considered invisible to them.
Aura of fear. A player within 30ft of the wendigo must make a dc 17 wisdom save or be frightened at the end of there turn they may retry the save. On a success they are immune to this effect by this wendigo for the next 24 hours.
Multiattack. The wendigo makes two attacks: one with its claws and one with its cannibal's bite
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 7) [1/2 slashing 1/2 cold] damage.
Cannibal's bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 23 (4d8 + 7) [necrotic] damage. always hits if the target is charmed by the wendigo.
Inflame the hungry soul (recharges on a 5/6). 1 target the wendigo can see within 50ft must make a dc 17 wisdom save or take 3d8 + 4 psychic damage and is charmed for 1 minute and at the end of there turn they can remake the save at the end of there turn, on a success the damage is halved and are not charmed.
Cold persistence. The wendigo can roll 1d10 and take that off the damage total dealt to them if the damage is over 15.
Description
When a sorcerer turns to one of these there magic is turned spiritual and into power of the soul abit slimmer than most wendigo but are smarter.
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