Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 44 (8d8 + 8)
Speed 30 ft., Climb 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +3, Perception +3, Stealth +5
Senses Passive Perception 13
Languages Thieves' cant plus any one language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sneak Attack. Once per turn, this creature deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of this creature that isn't incapacitated and this creature doesn't have disadvantage on the attack roll.

Evasion. If this creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, this creature instead takes no damage. If it succeeds on the saving throw, and only half damage if it fails.

Nimble Escape. This creature can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. This creature makes two melee attacks. Alternatively, they make two ranged attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

A person skilled in combat and subterfuge.

Enatriv

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