Sneak Attack. Once per turn, this creature deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of this creature that isn't incapacitated and this creature doesn't have disadvantage on the attack roll.
Evasion. If this creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, this creature instead takes no damage. If it succeeds on the saving throw, and only half damage if it fails.
Nimble Escape. This creature can take the Disengage or Hide action as a bonus action on each of its turns.
Multiattack. This creature makes two melee attacks. Alternatively, they make two ranged attacks.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
A person skilled in combat and subterfuge.
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