Medium Humanoid (Mongrelfolk), Lawful Neutral
Armor Class 16 natural armour
Hit Points 68 (8d10 + 24)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws INT +2, CHA +2
Skills Athletics +6, Perception +6, Survival +6
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The mongrelfolk’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The mongrelfolk can innately cast the following spells, requiring no material components:

At will: chill touch, shocking grasp, eldritch blast


Four Elongated Arms. Captain Orgskreil has four arms and because of which can wield his shortbow and warpick, as well as casting one of his spells. The reach of his melee and touch attacks increased by 5 ft.

Actions

Multiattack. The captain attacks twice and casts a spell.

War Pick. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) piercing damage.


Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

oofoff_the_bastard

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