Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep. Once every two months the horror requires fresh oil change. The horror can't heal. The horror can repair itself on a long rest.
Mule. The clockwork horror can carry up to 420lb. The inventory is accessible when the dome side is up and no one is on the seat riding the horror.
Multiattack. The horror makes two claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Description
When another creature gets in its way, a clockwork horror attacks that creature with one of eight razor-sharp claws.
When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eye degrade rapidly until nothing is left but a small heap of glittering dust.
The horror was made by a bit deranged warlock. The maker's client wanted a walking brazier. The horror can carry 420lb of inventory. The horror has a dome and a flat "brazier" side on it's torso that the horror can rotate. The owner can ride the horror by sitting on the leather seat located on it's dome-side. The brazier-side is made for making fires. The owners belongings can't be accessed when the brazier-side is facing up.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/22/2023 4:58:38 PM
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10
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0
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Coming Soon
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2/26/2023 8:12:26 AM
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20
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1
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Coming Soon
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