Medium Construct, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +7, CON +8, INT +7
Skills Acrobatics +7, Athletics +6, Deception +7, Persuasion +7
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 17
Languages Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Rapid Refocus (Recharges after a short or long rest). When Uzi is knocked prone or forcefully moves at least 15 feet above ground level, she takes no fall damage until she hits the ground, stands up from being prone, and regains 24 hit points.

Constructed Nature. Uzi doesn't need food, air, or drink, and she can survive in climates as cold as -450 degrees without any adverse effects.

Actions

Multiattack. Uzi makes five strike attacks.

Strike. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 3 bludgeoning damage.

Bonus Actions

Disengage. Uzi takes the Disengage action.

Reactions

Reflexive Strike. If Uzi is missed by an attack or takes less than 12 damage from one, she makes one strike attack against a creature or object within 5 feet of herself.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Uzi Doorman is a worker drone, the line of humanoid robots that was designed to mine planets for their parent company, JCJENSON (IN SPAAAAACE). Due to a neglectful father and a dead mother, Uzi spends her time planning, creating firearms, or just not being where she needs to be. Recently she's... well, she's been sneaking off to investigate extremely dangerous and volatile software with two close friends that she may or may not have crushes on.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

Artanzar

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