Guarded Mind. Spells and other effects can’t read the Astral Fox’s thoughts or determine if the Astral Fox is lying. Creatures can communicate telepathically with her only if she allows such contact.
Mage Hand Legerdemain. When the Astral Fox cast mage hand she can make the spectral hand invisible, and she can perform the following additional tasks with it:
- She can stow one object the hand is holding in a container worn or carried by another creature.
- She can retrieve an object in a container worn or carried by another creature.
- She can use thieves’ tools to pick locks and disarm traps at range.
Evasion. If the Astral Fox is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.
Sneak Attack (2/Turn). The Astral Fox deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Astral Fox that isn’t incapacitated and the Astral Fox doesn’t have disadvantage on the attack roll.
Dangerously Beautiful. When a humanoid creature looks at the Astral Fox uncovered face they take (1d6) psychic damage. If a creature were to look at her uncovered body(doesn't have to be nude, bra and underwear apply the same effect) they take (7d6) psychic damage. This dose not affect beast, celestials, constructs, dragons, elementals, monstrosities, ooze, plants, and undead creatures.
Healing Tears. The Astral Fox tears can heal another creature by 1d4. They can not be healed in this way again for the next 24 hours. She cannot not heal herself with her own tears. This dose not affect constructs, undead, or other astral nymphs.
Multiattack. The Astral Fox makes three attacks with her Ninjato or Unarmed Strike attacks.
Ninjato. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d4 + 4) force damage.
Charm. One humanoid the Astral Fox can see within 30 feet of her must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the Astral Fox's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Astral Fox's Charm for the next 24 hours.
The Astral Fox can have only one target charmed at a time. If she charms another, the effect on the previous target ends.
Draining Kiss. The Astral Fox kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Spellcasting. The Astral Fox casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: disguise self, mage hand
2/day each: invisibility
1/day each: dimension door
Retaliating Strike. When a creature within 5 feet of the Astral Fox hits or misses her with a melee attack, the Astral Fox makes one Unarmed Strike attack against the attacker.
Uncanny Dodge. The Astral Fox halves the damage that she takes from an attack that hits her. She must be able to see the attacker.
Description
The Astral Fox is a Astral Nymph and very successful thief. She wears a Fox Mask/ Kitsune Mask. She is equipped with a bag of holding.
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