Blur. the warper is constantly in a blurred state, making any attack against it with disadvantage.
Step. the warper can teleport up to 30ft a round.
Multiattack. the warper can make two tendril attacks.
Tendril. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: ([roll]1d8[/roll] + 5) Piercing damage + ([roll]1d6[/roll]) Lightning Damage
Warp. MeleeWeapon Attack: +8 to hit, range 10 ft., 1 target. Hit: ([roll]2d8[/roll]) Lightning damage. and the target must make a Wisdom Saving Throw DC 14 or be Teleported away using the table below.
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D6 |
Effect |
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1 |
The target is teleported 10ft in any direction. |
|
2 |
The target is teleported 30ft away in any direction. |
|
3 |
The target is teleported behind the closest wall. |
|
4 |
The target is teleported 100ft away in any direction. |
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5 |
The target is teleported 30ft in the air. |
|
6 |
The target is teleported 50ft away and 50ft high. |
Glitch. if the warper is hit by an attack it can choose to teleport the attacker 5ft back.
Description
The Warper is a mix of an organic being and a construct, the shape of it almost resembles that of a lobster except blue with only 6 feet, two it stands on and the other four resembling pincers it uses to grab and attack. the body of the Warper is translucent, both organs and gears can be seen pumping and turning as long as the Warper is alive.
normally the warpers were friendly beings, communicating in a robotic voice and helping people with directions or teleporting them to their destination, but due to the corruption of the world around it, it can no longer tell a friend from foe.
due to the corruption, the body of the Warper now flows with lightning and it attacks anyone near it.
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