Sunlight Spear: Hurl a bolt of lightning that deals 3d12 lightning damage.
Lightning Rain: Cast a rain of lightning on a 30ft area, dealing 1d20 to all targets within tis range.
Thunder Stake: Summon a blast of lightning at no more than 5ft from you, deal 2d12 lightning damage, pushed opponent 30ft back.
Sacred Flame: Call forth the power of your soul and gurl a giant ball of white fire that deals 1d20 fire damage, and 1d12 fire damage for the next 2 turns.
Heavenly Push: Emit a powerful wave of force that pushes back enemies within 15ft by 120ft, and deals 1d20 bludgeoning damage.
Banish: If your intelligence is higher than the casters, banish half of their summoned or revived forces.
Command Other: Establish a link with the souls of those revived or conjured by another caster. If the caster fails an intelligence check of 16+, then you command their forces.
Transformation once health drops to 50, heals back to 100. Summons a lightning blade from within his body.
Lightning Slash: 1d12 slashing damage + 1d12 piercing damage + 1d12 lightning damage
Lightning Strike: 1d12 bludgeoning damage + 1d12 lightning damage, target gets stunned
Lightning Sword Dance: 5 hit sword combo, each dealing 1d8 slashing damage + 1d12 thunder damage. Target gets stunned if hit by 3 or more.
Description
The last of the Pyromancers of the Desert Lands
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