Spells
Blood Spike: A spear of Blood flies towards a target (+7 To Hit). The Target struck is Restrained and must use the first Action of their turn to attempt to break free from the Restraint of Blood holding them in place. (STR Save 16).
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Sacrament of Blood: Convert 1/4 of your HP into an attack, launched 60ft with a 30ft Radius. Players in the Radius try to dodge (DEX Save 14). On a successful save each player takes 1D6 of Damage. On a Failed Save, each player takes 10D6 of Damage.
Blood Spray: As a reaction to being struck by a Ranged attack, Blood sprays in the original Direction of the attack (+7 to Hit). A Creature struck takes 3D10+7 of Damage.
Drain the Well: Radius: 30ft Range: 120ft
Players in the Radius try to stay Alive as their life essence is drained from them. Upon a Successful Save, Take 1D8 of Damage, Upon a Failed Save, Take 10D8 of Damage (CON Save 14). Cnila Heals for half of the combined Damage Dealt.
Eldritch Moon: Roll a D20. Your Turn ends as you summon that many Shambler Zombies and they all attack before the next players turn.
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