Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): Hold person, mirror image, misty step
3rd level (3 slots): counterspell, fly, [Tooltip Not Found]
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, [Tooltip Not Found]
6th level (1 slot): [spell]mass suggestion/spell]
7th level (1 slot): teleport
8th level (1 slot): [Tooltip Not Found]
9th level (1 slot): time stop
*The archmage casts these spells on itself before combat.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Zoster is a heavyset human male with long gray beard. He has devoted a lifetime of study to becoming and archmage. He joined to order of the Black robes early in his career, and his ordeal in the Test of High Sorcery left him with deformed hands. His fingers look like those of someone suffering from crippling arthritis, and cause him great pain. The rise of the dragon army gave Zoser a focus for his research; he volunteered to serve as a mage in the hidden strongholds where draconians are created. In order to prove himself to High Master Kansaldi Fire-Eyes, leader of the Red Dragon Army's offensive against Solamnia, Zoster has worked hard to create a new form of soldier: the Umbral draconian. He has at last perfected his creation ritual , and plans to present it to Kansaldi at the earliest opportunity.
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