Medium Monstrosity
Armor Class 13
Hit Points 24 (4d12 + 2)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multi attack. The blood crawler makes two claw attacks .

Boiling blood vomit (1/day). The blood crawler vomits blood in a 15-foot line that is 5 feet wide. All creatures within the area of effect must succeed on a DC 12 dexterity save or suffer (3d6) heat damage (half damage with a successful save).

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Blood bite. The blood crawler launches itself at you and attempts to bite off a piece of your flesh. Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1). On hit, the blood crawler heals the damage it has dealt.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GMWorlds

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