Multi attack. The blood crawler makes two claw attacks .
Boiling blood vomit (1/day). The blood crawler vomits blood in a 15-foot line that is 5 feet wide. All creatures within the area of effect must succeed on a DC 12 dexterity save or suffer (3d6) heat damage (half damage with a successful save).
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Blood bite. The blood crawler launches itself at you and attempts to bite off a piece of your flesh. Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1). On hit, the blood crawler heals the damage it has dealt.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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