Medium Monstrosity
Armor Class 14 Natural armor
Hit Points 28 (5d10 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
9 (-1)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multi attack. The blood crawler can make 2 claw attacks or use a bonus action to attack with its claw after having used a melee weapon.

Melee weapon attack: Longsword; +4 to hit. 5ft; hit: 1d8 + 2
Melee weapon attack: Scythe; +4 to hit. 10ft; hit: 1d8 + 2

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Blood bite. The blood cleaver launches its tongue at you, which attempts to bite off a piece of your flesh. Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1). On hit, the blood crawler heals the damage it has dealt.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GMWorlds

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