Multi attack. The blood crawler can make 2 claw attacks or use a bonus action to attack with its claw after having used a melee weapon.
Melee weapon attack: Longsword; +4 to hit. 5ft; hit: 1d8 + 2
Melee weapon attack: Scythe; +4 to hit. 10ft; hit: 1d8 + 2
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Blood bite. The blood cleaver launches its tongue at you, which attempts to bite off a piece of your flesh. Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1). On hit, the blood crawler heals the damage it has dealt.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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