Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 16 (studded leather)
Hit Points 110 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +7, DEX +6, CON +6
Skills Athletics +7, Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Multiattack: The bandit leader makes three melee attacks.

Short Sword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Hand Crossbow: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Actions

Multiattack. The master can make three melee attacks

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Description

The Bandit Leader is a formidable opponent, feared by many in the region. He is a skilled fighter, able to dual-wield short swords with deadly accuracy, and also adept with a hand crossbow. He wears studded leather armor and is a skilled athlete, with a strong, agile physique. The Bandit Leader is also known for his ability to intimidate others, using his commanding presence to bend others to his will. He has a certain cunning, and can be unpredictable in battle, often catching his opponents off guard. He is not to be trifled with, and those who challenge him often do not live to tell the tale.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

MaximumMysterious321

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