Multiattack: The bandit leader makes three melee attacks.
Short Sword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Hand Crossbow: Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Multiattack. The master can make three melee attacks
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The captain adds 3 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Description
The Bandit Leader is a formidable opponent, feared by many in the region. He is a skilled fighter, able to dual-wield short swords with deadly accuracy, and also adept with a hand crossbow. He wears studded leather armor and is a skilled athlete, with a strong, agile physique. The Bandit Leader is also known for his ability to intimidate others, using his commanding presence to bend others to his will. He has a certain cunning, and can be unpredictable in battle, often catching his opponents off guard. He is not to be trifled with, and those who challenge him often do not live to tell the tale.
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