Keen Senses. The Baryonyx has advantage on Wisdom (Perception) checks that rely on hearing, sight, and smell.
Pack Tactics. The Baryonyx has advantage on an attack roll against a creature if at least one of the Baryonyx's allies is within 5 feet of the creature and the ally isn't incapacitated
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) Slashing damage. If the target is Medium or smaller, it is considered grappled (escape DC 14) and the Baryonyx cannot make another claw attack while it has a target grappled in this manner.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 4) Piercing damage. If the target is Medium or smaller, it is considered grappled (escape DC 14) and the Baryonyx cannot make another bite attack while it has a target grappled in this manner.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
The Baryonyx resembles a typical mid-sized carnivorous dinosaur except for its crocodile-like head with serrated teeth and having longer arms with large claws. These features are specially adapted to the animal's diet of fish and other water-dwellers.
Comments