Flyby. This creature doesn't provoke an opportunity attack when it moves out of an enemy's reach.
Sound-Sensitivity. Whenever underground and a sonic bomb is used it will resurface and be stunned until the end of its next turn.
Pack Tactics. Whenever a friendly creature is within 5 ft of a hostile creature and isn't incapacitated the Cephalos receive Advantage on any attack rolls made against that creature.
Keen Hearing. Cephalos has advantage on any wisdom(perception) checks relying on sound
Multi-attack. The Cephalos makes one bite attack and one tail attack
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 2) piercing damage.
Tail. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 3 (1d6) bludgeoning damage. On a successful hit, the targeted creature makes a constitution save DC 10 or is blinded until the end of its next turn
Sand-Spit. RangedWeapon Attack: +4 to hit, range 20/30 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage. the targeted creature makes a constitution save DC 14 or is blinded until the end of its next turn.
Description
Cephalos' body shapes are streamlined and flat, to help them swim through the sand. They have a vaguely hammer-shaped head, with eyes that face upwards. Their brown and beige coloration helps them camouflage themselves among the desert sands.
Comments