Armor Class
18
(natural armor)
Hit Points
130
(12d20 + 20)
Speed
25 ft., Fly 50 ft. Fast
STR
18
(+4)
DEX
18
(+4)
CON
3
(-4)
INT
1
(-5)
WIS
1
(-5)
CHA
20
(+5)
Saving Throws
STR +8, DEX +8, CHA +9
Damage Vulnerabilities
Fire, Piercing
Damage Resistances
Cold, Necrotic
Damage Immunities
Bludgeoning, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
False Appearance. While the clothing remains motionless, it is indistinguishable from a normal set of clothing.
Regeneration. when the clothing is on more than 0 hp and not on a player on its turn it will heal 50 hp
Consume. The clothing grabs a player making them restrained if they fail a dc 16 strength save
Actions
Multi attack. The clothing makes two melee attacks to any grappled enemy.
Tighten. The clothing wraps tightly around its pray with +10 to hit dealing 2 d10 bludgeoning
Comments