Keen Hearing and Smell. Absol has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Evasion. If Absol is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Absol instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nightborn. Absol has advantage on Dexterity (Stealth) checks at night and in areas of no dim and no light.
Super Luck. Absol's attacks land critical hits on 19 and 20.
Multiattack. Absol can make two slash attacks with its claws.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 15 (2d8 + 5) Slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 3) Piercing damage.
Dark Pulse. Ranged Spell Attack: +4 to hit, reach 40/60 ft., one creature. Hit: 20 (2d10 + 8) Force damage.
Description
Absol is a quadrupedal, mammalian monstrosity with a primarily black body with some pale white coloration. It has a ruff around its neck and chest and a tuft on the top of its head adorned with a single white oval. Between the light fur, the curvature of the dark fur on its head, and the positioning of its horn, Absol's face vaguely resembles a wu wei symbol. It has a feline face with almond-shaped, red eyes, a scythe-like tail, and a scythe-shaped horn on the side of its head. Its broad feet are equipped with three claws each, and dewclaw-like spikes protrude from the heels of its hind legs and the elbows of its front legs.
Because of Absol's ability to detect danger, people falsely accuse the monstrosities as bringers of doom when in reality; all they seek to do is warn others of impending dangers so that they can prepare and be more likely to survive what is going to happen.
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