Armor Class
17
(plate)
Hit Points
149
(11d12 + 78)
Speed
40 ft.
STR
23
(+6)
DEX
13
(+1)
CON
20
(+5)
INT
12
(+1)
WIS
12
(+1)
CHA
9
(-1)
Saving Throws
DEX +4, CON +8, WIS +4
Skills
Athletics +12, Perception +4
Damage Resistances
Piercing
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Giant
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Precision Stomp. The Clockwork Guardian shakes the floor it is currently standing on, attacking one to three targets on the same floor as it within 100 feet. The targeted creature must succeed on a DC 15 Constitution saving throw or be knocked prone.
Reactions
Projectile Catching. If a rock or similar object is hurled at the guardian, the guardian can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
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