Huge Construct, Lawful Neutral
Armor Class 17 (plate)
Hit Points 149 (11d12 + 78)
Speed 40 ft.
STR
23 (+6)
DEX
13 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +4, CON +8, WIS +4
Skills Athletics +12, Perception +4
Damage Resistances Piercing
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.

Precision Stomp. The Clockwork Guardian shakes the floor it is currently standing on, attacking one to three targets on the same floor as it within 100 feet. The targeted creature must succeed on a DC 15 Constitution saving throw or be knocked prone.

Reactions

Projectile Catching. If a rock or similar object is hurled at the guardian, the guardian can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Habitat: HillMountainUnderdark

DwarfmasterRace

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