Chromatic Blood. Whenever the dragon takes piercing or slashing damage, all creatures within 10 ft. of the dragon must make a DC 10 Dexterity saving throw or take 2d4 damage, corresponding to the type of dragon it was before it began to change. Black dragons bleed acid, the wounds of red dragons erupt with fire, and so on.
Extracting Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. A creature that takes this damage must make a DC 14 Strength saving throw or be grappled by tentacles that extend from the dragon's mouth and wrap around their victim.
Rancid Breath (Recharge 6). The dragon exhales in rotted, acidic innards in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 9 (2d8) acid damage and 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. A creature that fails its save becomes stunned until the end of its next turn.
Description
The Brain Dragon Wyrmling is the result of an Elder Brain taking over the parent of a dragon nest. The newly formed Elder Brain Dragon infests its young with illithid tadpoles, but their draconic biology prevents them from becoming traditional mind flayers in the process. Instead, they slowly change from their natural hue to a deep purple coloring, and begin to lose their natural abilities, being supplemented with more psionic ones as they change into something more and more illithid in nature. Immensely loyal to their parent and hive leader, they rarely seek sustenance for themselves, instead, incapacitating their victims and bringing them back to the Elder Brain Dragon for consumption, where they will feed on the scraps.
Previous Versions
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2/20/2023 7:21:40 PM
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Coming Soon
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