Medium Humanoid (Any Race)
Armor Class 15 (granite half plate)
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +7, CON +8, WIS +5
Skills Athletics +7, Intimidation +2
Condition Immunities Petrified
Senses Tremorsense 30 ft., Passive Perception 12
Languages Common, Druidic, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The stoneguard is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, resistance
1st level (4 slots): goodberry, speak with animals, thunderwave
2nd level (2 slots): hold person, spike growth

Actions

Multiattack. The stoneguard makes three granite maul attacks.

Granite Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard can also immediately cast thunderwave as a bonus action. This casting uses a spell slot but requires no components.

Reactions

Sentinel. When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, the stoneguard can make one attack against that creature.

Skin to Stone. When the stoneguard is attacked, it gains resistance to bludgeoning,  piercing, and slashing damage from nonmagical attacks until the end of the attacker’s turn.

Description

Ashari

A reclusive society of elementalist druidic masters, the Ashari symbolize the connection between civilization and nature in balance as they govern, heal, and tame Exandria’s primordial threats.

Mysterious Beginnings. No one knows the Ashari’s true origins, though one popular legend ties directly to the ancient war between the gods and the primordial titans. As the Prime Deities scattered the essence of their fallen foes across Exandria, the titans’ remains birthed new Elemental Planes. In response, numerous humanoids—who would eventually become part of the Ashari—were gifted with a magical affinity to shape the world and a responsibility to defend against future primordial threats.

Triumph Divided. A multiracial people, the Ashari strategically organize into four distinct communities—the Fire Ashari of Pyrah, the Air Ashari of Zephrah, the Earth Ashari of Terrah, and the Water Ashari of Vesrah. Each community builds homes alongside sources of elemental power. 

Primordial Guardians. The walls between the Material Plane and the Elemental Planes are thin, and if those boundaries are tested, they tear asunder and form rifts. These planar fractures hemorrhage vast fields of wildfire, avalanches of crushing stone, boundless expanses of screeching hurricanes, and unending oceans of pounding tsunamis, all seemingly yearning for destruction. When an elemental rift grows volatile, the Ashari become a living dam—subduing, soothing, and sealing its escaping power. Then, once a rift calms, the Ashari's work to heal the surrounding land begins.

Selfless Respect. Ashari is a word found in many languages with a multitude of meanings, including: sunrise, innate will, torchbearer, and gardener. Some Ashari greetings include, “The Wildmother sees you” and “Your actions bring forth light.” 

Ashari Stoneguard

The Earth Ashari of Terrah are a stoic people, slow to change and more likely to fight defensive battles and outlast enemies than wage offensive wars. The Terrah stoneguard are the perfect embodiment of this ideal, with their druidic training augmented by ancient combat techniques that allow them to hold fast against a tide of enemies. The stoneguard craft arms and armor from the granite around them, and their magical stonecraft rivals even that of the dwarves. It is said that when elemental armies poured into Exandria in mythic times, two legendary stoneguard protected all of Terrah against that onslaught for ten days and ten nights, each standing guard while the other rested.

Today, the stoneguards stand vigilant along key defensive points within the Cliffkeep Mountains, warding the Terrah tribe against the dwarves of Kraghammer. If the stoneguard were ever to falter in their vigil, they believe the dwarves would doubtlessly enter their ancestral lands and strip its natural beauty in search of wealth and fuel.

Monster Tags: humanoid

ManiacallyMottled

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