Medium Humanoid (Any Race)
Armor Class 16 (half plate)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
14 (+2)
Skills Athletics +6, Intimidation +8
Senses Passive Perception 10
Languages Common, Thieves' Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Intimidating Presence. Whenever the enforcer hits a creature with a melee attack, the target must succeed on a DC 15 Wisdom saving throw or be frightened of the enforcer until the end of the target’s next turn. The enforcer and its allies have advantage on attack rolls against any creature frightened in this way. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the enforcer’s Intimidating Presence for the next 24 hours.

Actions

Multiattack. The enforcer makes three warhammer attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Bonus Actions

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the enforcer can regain 12 hit points.

Description

Clasp Operatives

Members of the Clasp—a stealthy organization of spies, thieves, assassins, and smugglers—are at once beloved folk heroes worthy of bardsong and bedtime stories, and sinister scoundrels whose deeds are the stuff of infamous legend. While definitely in the business of discreetly performing illegal deeds for the wealthy, Clasp operatives are also known as the roguish heroes who saved countless common folk of Tal’Dorei during the Cinder King’s tyranny. They style their brand now as the “clasp” that holds society together—understanding that, after all, an organized criminal syndicate requires a functioning, civilized economy.

Clasp Enforcer

The Clasp prefers to operate in the shadows, but sometimes blackmail targets need convincing. Whenever a scare or a show of force is needed, the Clasp’s enforcers make quite an impression. An enforcer values promises and debt repayment nearly as much as profit, so any who break agreements with the Clasp are sure to earn a visit from one. “Want to know exactly what enforcers enforce?” is a popular Clasp one-liner—before the operative delivering the joke switches from telling to showing. Hard to hit and harder to kill, enforcers enjoy running up to targets with hammers swinging, inspiring a healthy dose of intimidation in anyone lacking the wisdom to pay up or run.

Monster Tags: NPChumanoid

ManiacallyMottled

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