Medium Aberration (Merfolk), Any Non-Lawful Alignment
Armor Class 14 Natural Armor
Hit Points 65 (10d8 + 20)
Speed 30 ft., Swim 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5
Skills Stealth +5
Senses Darkvision 80 ft, Passive Perception 11
Languages understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shadow Camouflage. The void mermaid has advantage on Dexterity (Stealth) checks made to hide in areas of dim light or darkness.

Amphibious. The void mermaid can breathe air and water.

Actions

Multiattack. The void mermaid can make two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Ink Cloud (1/day). A 20-foot-radius cloud of ink extends all around the void mermaid if it is underwater or in a water-like realm. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the void mermaid can use the Disengage action as a bonus action.

Description

The Void Mermaid is a fearsome and powerful creature that dwells in the dark and treacherous void of the storm. It has the upper body of a humanoid, with long, slimy tentacles for arms and a pair of sharp, pointed fins on its back. Its lower body is that of a massive fish, covered in scales that shimmer with an eerie, otherworldly glow. The Void Mermaid is an apex predator, capable of great speed and agility in the water, and possesses incredible strength and durability. It is also known to have powerful magical abilities, allowing it to manipulate the environment and control lesser creatures in the void. The creature is highly aggressive and territorial, making it a formidable foe for any who dare to venture into its domain.

Habitat: CoastalSwampUnderwater

TrueBlondeKanye

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